Slow and steady wins the race
Why the Metaverse Republic won’t be built in a day, and why that’s a good thing
Given that the Metaverse Republic, or, more accurately, the group of people working to found the Metaverse Republic, has been around now for some months already, and given that we are still some way away from having a system ready to inaugurate, many people might be wondering just why we are taking so long, and whether we will ever have a functioning system. After all, in the time that we have already spent, entire sims will have been bought, terraformed, built on and populated; business ventures will have sprung into existence and their products and services gone through numerous iterations; and several updates to SecondLife itself will have been made. Recently, Desmond Shang, creator of the wonderful and ever-growing virtual land of Caledon (whose shores have themselves expanded since our project began) commented,
“[The Metaverse Republic is] being developed too slowly and I don’t think it will ever quite get off the ground. However, someone else will pick up where Ashcroft left off, and be far more expedient about it.”
Given that it seems increasingly inevitable that some sort of internal system of governance for virtual worlds, including SecondLife, will arise sooner or later, do systems that are designed and implemented hastily have an inherent advantage over those designed and implemented slowly?
We think not. Ultimately, it comes down to economics. What is needed for a system of governance of this sort to work effectively are: (1) enough good people willing to work for the project, both to set it up and run it; and (2) enough people to subscribe to the means of enforcement to make the system effective. The two are related: people will only subscribe in so far as they perceive the system to be fair and effective, and a system that is badly designed, or run by incompetents, is likely to be neither of those things.
A judicial system, complete with democratic parliament, and all of the other structures of state such as to produce a functioning system that both upholds the rule of law and is sufficiently democratic is inherently difficult to design. There are a mind-boggling number of permutations of circumstances which such a system has to address, and every mechanism for addressing such issues creates its own multiplicity of issues which must also be addressed. Not only that, but the system must be very carefully balanced: no one person or group in the system must be able to gain control over all the others, yet each public office needs to have enough powers to be effective at what it does; most truly political power needs to rest with those who have been elected, yet they, too, must abide by the rule of law, which needs specific people to interpret and apply; the system must be stable so that those who work within it can effectively plan for the future, and so that all of their time is not taken in adapting to never-ending institutional change, yet the system cannot be so inflexible as to be unable to adapt to changing circumstances as needed; and it needs to be possible to remove (impeach) public officers who do serious wrong when in office, yet not so easy to remove them as to undermine democratic legitimacy, judicial independence or institutional stability.
It is not just the constitution that needs such careful balancing: the system needs technical tools to work: a banishment database; means for linking that database to systems that will effect those banishments in-world; a system for filing court documents; a system for verifying when people have paid their fines, and many more besides. Furthermore, the project needs to manage its resources: it needs to publicise itself; devise and implement a system for raising revenue and managing finances; recruit and retain further workers; obtain and manage land for the courthouse and parliament building, amongst a multiplicity of other such functions.
A failure to get any one of those myriad aspects just right will result in a system that is inherently unstable, prone to abuse, impractical and/or unworkable. A system that is not both fair and effective has no real prospect of succeeding in the long term, so any alternative project that seeks the same result without catering for each of those elements very carefully is doomed to failure (witness the number of projects that already have failed: the World Court and the SecondLife Superior Court being just two examples, the former consigned to indefinite obscurity for want of any means of enforcing its verdicts, and the latter long since disappeared).
It does not just take time to get all of these elements right: it takes good people’s time. Those who are both most skilled and most enthusiastic also tend to be the most busy, both in SecondLife and their first lives. Working on the Metaverse Republic are first-life lawyers, businesspeople, and, increasingly, SecondLife entrepreneurs, who hold down demanding full-time jobs as well as working on the Republic. They also often have commitments in SecondLife outside the Metaverse Republic on which the spend a great deal of time. The Metaverse Republic is most certainly not a system designed by idlers and armchair lawyers with too much time on their hands, and who have no interests other than the project itself: the ever increasing number of people working with us are real-life professionals who bring their wealth of experience, both inside and outside SecondLife, to the project, and enrich it immeasurably as a result.
Moreover, because of the number of people involved, discussions on individual points often take some time as ideas are exchanged, and views and options are explored in depth. It would, in theory, be possible to construct a system with just one or two people, without that sort of scrutiny, but any such resulting system would be inherently weaker, and prone to problems of the sort that could easily lead to its prompt demise. A larger group of people will notice more problems, and propose more solutions, than a smaller group, although it will take longer to do so.
In any event, anybody coming to SecondLife seeking to found a system of governance is likely to look around to see what if anything is so far being developed before branching out on her or his own. That there is a prominent system under development is likely mean that those who would otherwise start their own systems from scratch join that existing system and work on that, lest efforts be wasted by duplication of work. Any rival would itself need to find good people to make it work, and that would be harder if it is the second comer, with its rival already having a substantial head start. In addition, the Metaverse Republic does not rely on any one person to make it work: the group can continue working on the original aim even if all its original participants have long since left, provided that recruitment is more or less steady, as it has been so far. Once the system is up and running, there will be a considerable further advantage, since people are far keener to join something that is already working than something that has not yet started, as far less uncertainty and delay is involved.
Finally, as stated in our FAQ, for the Metaverse Republic to work effectively, without being prone to electoral fraud, an effective means of uniqueness verification is important. Linden Lab announced some time ago that they were planning to introduce just such a system, but have yet to do so: as ever, there is a considerable lead time between announcement and implementation. It would be no bad thing if the Metaverse Republic does not inaugurate until after such a verification system is put in place so that, for example, we can verify that our offices of state are not held by multiple avatars of the same person, undermining the separation of the powers.
As far as virtual governance is concerned, therefore, the old adage that more haste is less speed holds true: the longer that we take making sure that we get things right, the longer that we are likely to be around, and that is a good thing for all of those who value justice and the rule of law in virtual worlds.



Dedicated to avatar virtual freedom and self-governance.
http://slcongress.com