Author Archives for Ashcroft Burnham

Normative parallelism


Or how the Metaverse Republic can co-exist peacefully with national law and virtual world terms of service whilst being fully independent from both
One of the commonest misconceptions of the Metaverse Republic project is that there is a conflict between, on the one hand, an independent system of law within a virtual world such as […]

Common law and civil law


Why did we choose to make the Metaverse Republic a common law system?
There are two kinds of legal systems in the world: common law systems, and civil law systems. In common law systems (which originated in the UK; common law countries include the UK, the US, Canada, Australia, New Zealand, and many other parts of […]

Virtual worlds RPG, fantasy and the Metaverse Republic


Will a virtual world legal system be incompatible with the elements of fantasy that are important to many users of virtual worlds?
Virtual worlds such as Second Life are used for many purposes, from simple socialising to technological experimentation, and from artistic creativity to serious commerce. One of the pervasive features of a […]

Why a legal system is often better than direct action


Is it really necessary to use a legal system to deal with problems in a virtual world; is it not simpler and easier simply to take mass action and, for example, boycott a dishonest trader or person who misuses land?
Although people have on occasions in the past had some success from direct action, rather than […]

Slow and steady wins the race


Why the Metaverse Republic won’t be built in a day, and why that’s a good thing
Given that the Metaverse Republic, or, more accurately, the group of people working to found the Metaverse Republic, has been around now for some months already, and given that we are still some way away from having a system ready […]